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* Fixed antags being crazy smol * Update Content.Shared/Sprite/SharedScaleVisualsSystem.cs Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> --------- Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Numerics;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sprite;
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/// <summary>
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/// Used to set the <see cref="Robust.Client.GameObjects.SpriteComponent.Scale"/> datafield to a certain value from the server.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedScaleVisualsSystem))]
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public sealed partial class ScaleVisualsComponent : Component
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{
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/// <summary>
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/// The current sprite scale.
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/// </summary>
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[DataField, AutoNetworkedField]
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[ViewVariables]
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public Vector2 Scale = Vector2.One;
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/// <summary>
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/// The original sprite scale, which we revert to if this component is removed.
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/// Only set on the client.
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/// </summary>
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[DataField]
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[ViewVariables]
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public Vector2? OriginalScale;
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/// <summary>
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/// DeltaV - Contains the species scale. Set dynamically by
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/// baseScale in the Species prototype.
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/// </summary>
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[DataField, AutoNetworkedField]
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[ViewVariables]
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public Vector2 SpeciesScale = new(1f, 1f);
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/// <summary>
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/// DeltaV - Contains the user-defined scale from the character creation
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/// screen.
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/// </summary>
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[DataField, AutoNetworkedField]
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[ViewVariables]
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public Vector2 ProfileScale = new(1f, 1f);
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/// <summary>
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/// DeltaV - Contains the computer scale from applying Scale, SpeciesScale, and ProfileScale.
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/// This will contain the actual scale after all modifiers are applied.
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/// </summary>
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[DataField, AutoNetworkedField]
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[ViewVariables]
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public Vector2 ComputedScale;
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}
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