..
Access
Access Reader Refactor ( #37772 )
2025-06-05 19:28:55 -04:00
Actions
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Administration /Logs
Un-revert #26994
2024-04-20 17:01:15 -04:00
Atmos
Improve Gas Yaml Serialization ( #40070 )
2025-09-04 20:48:46 +02:00
Body
Moar engine changes
2024-12-24 18:57:52 +13:00
Buckle
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Chameleon
Cleanup `ChameleonJobLoadoutTest` ( #38229 )
2025-06-10 15:51:23 -07:00
Chemistry
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Cleanup
Un-revert IPlayerManager refactor ( #21244 )
2023-10-28 09:59:53 +11:00
Climbing
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Cloning
Validate `CloningSettingsPrototype`s ( #38688 )
2025-07-01 20:31:39 -04:00
Commands
Validate `ProtoId`s in tests ( #38745 )
2025-07-04 22:48:55 +02:00
Construction
Don't enqueue construction events without validation ( #39869 )
2025-09-03 14:29:50 -07:00
Damageable
Add test of `StaminaComponent` crit vs animation thresholds ( #39249 )
2025-08-02 16:33:22 +02:00
Destructible
Validate `ProtoId`s in tests ( #38745 )
2025-07-04 22:48:55 +02:00
DeviceLinking
Fix wrong assert message in DeviceLinkingTest ( #35964 )
2025-03-20 20:58:09 +01:00
DeviceNetwork
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Disposal
Add test of disposal unit throw-insert behavior ( #39479 )
2025-08-27 22:30:53 +02:00
DoAfter
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Doors
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Embedding
Fix embedded projectile deletion not being tracked by container ( #36123 )
2025-03-28 11:43:13 +03:00
EncryptionKeys
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Engineering
Inflatable Module ( #35100 )
2025-08-23 15:15:28 -07:00
Explosion
Add validation test for `ExplosionPrototype`s ( #37621 )
2025-05-19 18:22:47 -04:00
Fluids
Make mopping predicted (and some other stuff) ( #38749 )
2025-07-09 05:17:55 +02:00
GameObjects /Components
Miscellaneous Body Decoupling ( #38958 )
2025-08-06 15:01:20 -04:00
GameRules
Move mind role components to shared ( #39606 )
2025-08-13 12:51:46 +02:00
Gravity
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
Guidebook
Give jobs & antags prototypes a guide field ( #28614 )
2024-06-06 05:05:58 -07:00
Hands
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Interaction
Add water cooler interaction test ( #39612 )
2025-09-05 19:05:49 +02:00
Internals
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
Lathe
move lathe recipes into packs (easier for forks and maintaining) ( #33095 )
2025-02-07 19:22:49 +01:00
Linter
Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` ( #38814 )
2025-07-07 21:57:05 +02:00
Lobby
Lobby refactor + species loadouts support ( #27576 )
2024-05-12 09:18:21 +10:00
Localization
Add test that entity prototypes don't use LocIds for name/description ( #38234 )
2025-06-11 02:47:04 +02:00
Mapping
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Materials
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``MaterialPrototypeSpawnsStackMaterialTest`` ( #35472 )
2025-02-24 21:12:25 +01:00
Minds
Move mind role components to shared ( #39606 )
2025-08-13 12:51:46 +02:00
Movement
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
NPC
Allow the creation of recursive HTNs ( #30138 )
2024-07-30 12:18:53 +10:00
Networking
Clean up all missing `EntitySystem` proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Nutrition
Add water cooler interaction test ( #39612 )
2025-09-05 19:05:49 +02:00
Payload
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Physics
Add test for anchored prototypes ( #30526 )
2024-07-31 21:31:41 +10:00
Power
Add basic test of station initial power supply ( #29698 )
2025-06-01 11:51:37 -04:00
Preferences
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
Procedural
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
PrototypeTests
Add PrototypeUploadTest ( #28522 )
2024-06-03 01:21:46 -04:00
Puller
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Replays
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-01 19:56:07 -07:00
Roles
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` ( #35474 )
2025-02-24 21:26:40 +01:00
Round
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Serialization
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
Shuttle
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
SmartFridge
Implement SmartFridge functionality ( #38648 )
2025-07-20 23:21:28 -04:00
Sprite
Add role prototype validation tests ( #32801 )
2024-10-14 14:05:25 +11:00
Station
Move some Station methods into shared ( #38976 )
2025-08-08 11:22:34 -04:00
Storage
Make two inventories not dance around as much when opening/closing them ( #35041 )
2025-04-19 10:40:49 -04:00
Strip
Strip drag drop test ( #30754 )
2024-08-08 12:12:01 +10:00
Tag
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Tiles
HandsSystem Refactor ( #38438 )
2025-06-25 15:13:03 +02:00
Toolshed
Toolshed refactor ( #33598 )
2024-12-21 17:45:48 +11:00
UserInterface
refactor: simple radial menu for easier creation ( #34639 )
2025-03-31 12:57:47 +03:00
Utility
Add EntityWhitelistSystem ( #27632 )
2024-05-03 10:10:15 +10:00
Vending
Validate `ProtoId`s in tests ( #38745 )
2025-07-04 22:48:55 +02:00
Weldable
Add StorageInteractionTest ( #28541 )
2024-06-03 17:05:51 -04:00
Wires
Fix wire layout inheritance. ( #26289 )
2024-03-20 16:22:47 +01:00
CargoTest.cs
Remove BodyComponent check from MobPrice test ( #39786 )
2025-08-20 12:25:53 -07:00
ClickableTest.cs
Cleanup more `SpriteComponent` warnings (part 5) ( #37590 )
2025-05-19 03:09:47 +02:00
ConfigPresetTests.cs
Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker ( #23414 )
2024-01-02 19:08:50 -08:00
ContainerOcclusionTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
ContrabandTest.cs
Add AssertMultiple to ContrabandTest ( #35662 )
2025-03-08 13:37:26 +11:00
DeleteInventoryTest.cs
Remove obsolete PoolManager methods ( #19499 )
2023-08-25 12:13:11 +10:00
DummyIconTest.cs
Cleanup 2 `SpriteComponent.GetPrototypeTextures` uses ( #38263 )
2025-06-11 11:15:47 -07:00
EntityTest.cs
Increase SpawnAndDeleteAllEntitiesOnDifferentMaps test simulation time ( #38901 )
2025-07-23 03:21:10 +02:00
FillLevelSpriteTest.cs
Add an integration test for solution fill level sprites. ( #28564 )
2024-06-04 10:23:43 +10:00
FollowerSystemTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
GravityGridTest.cs
EVENT BASED WEIGHTLESSNESS ( #37971 )
2025-08-19 14:35:09 -04:00
HumanInventoryUniformSlotsTest.cs
Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` ( #35469 )
2025-02-24 21:10:09 +01:00
InventoryHelpersTest.cs
Stunnable New Status and Cleanup ( #38618 )
2025-07-21 19:22:11 +02:00
LogErrorTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
MachineBoardTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
MagazineVisualsSpriteTest.cs
Cleanup more `SpriteComponent` warnings (part 2) ( #37527 )
2025-05-17 13:29:03 +10:00
MappingEditorTest.cs
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
MaterialArbitrageTest.cs
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
PostMapInitTest.cs
Validate `ProtoId`s in tests ( #38745 )
2025-07-04 22:48:55 +02:00
PrototypeSaveTest.cs
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
ResearchTest.cs
move lathe recipes into packs (easier for forks and maintaining) ( #33095 )
2025-02-07 19:22:49 +01:00
ResettingEntitySystemTests.cs
fix antag selection being evil ( #28197 )
2024-05-26 01:14:29 -04:00
RestartRoundTest.cs
Mark all tests that restart rounds as dirty ( #21376 )
2023-11-01 19:56:07 -07:00
RoundEndTest.cs
Fix RoundEndTest obsolete warnings ( #39133 )
2025-07-22 10:22:50 -04:00
SalvageTest.cs
Refactor map loading & saving
2024-12-23 02:42:17 +13:00
SaveLoadMapTest.cs
Refactor map loading & saving ( #34020 )
2025-02-16 21:36:35 +11:00
SaveLoadSaveTest.cs
Moar engine changes
2024-12-24 18:57:52 +13:00
ShuttleTest.cs
Code Cleanup: Integration Tests ( #29584 )
2024-07-03 10:01:37 +10:00
StartTest.cs
Remove obsolete TestPair.Pair ( #19496 )
2023-08-25 10:56:51 +10:00
StorageTest.cs
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
StoreTests.cs
Fix StoreTests EventBus usage ( #38489 )
2025-08-02 17:23:44 +02:00
VendingMachineRestockTest.cs
Validate `ProtoId`s in tests ( #38745 )
2025-07-04 22:48:55 +02:00
XenoArtifactTest.cs
3mo xeno archeology (first phase) ( #33370 )
2025-04-15 10:34:53 +10:00