Delta-v/Content.Server/Explosion/EntitySystems
ArtisticRoomba d05ab7da05 DetGadget Hat Revitalization (#35438)
* DetGadget Hat

* uh... half-assed item description

* Reduce hat range to one tile, you have to stand on someone to steal their hat items

* Fix Integration Errors

* Only the wearer can access voice commands

* init work - handscomp is unable to be pulled

* second bit of progress

* basic working implementation

* nuke storageslots and add adminlogging

* disallow trolling nukies or hiding objective items

* remove unnecessary tags additions

* finish nuking unused tags

* death to yamllinter

* int tests be damned

* milon is a furry

* address review

* upd desc

* address reviews part 2

* address more reviews

* remove unused refs

* fix order of dependencies

* add ShowVerb to SharedStorageSystem.cs

This will allow or disallow showing the "Open Storage" verb if defined on the component.

* orks is a nerd

* add proper locale, fix adminlogging

* orks is a nerd 2

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Co-authored-by: Coenx-flex <coengmurray@gmail.com>
2025-03-09 19:33:21 +00:00
..
ExplosionGridTileFlood.cs Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-03-01 12:44:03 +00:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
ExplosionSystem.Airtight.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.CVars.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.GridMap.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.Processing.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.TileFill.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.Visuals.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionSystem.cs move TriggerExplosion to shared (#30227) 2025-03-01 17:02:14 +00:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProjectileGrenadeSystem.cs Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
ScatteringGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-21 09:58:01 +00:00
SmokeOnTriggerSystem.cs metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
TriggerSystem.Mobstate.cs Melee Executions (#30104) 2024-08-11 14:52:53 +01:00
TriggerSystem.OnUse.cs full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
TriggerSystem.Proximity.cs remove usages of obsolete EntityUid method variants (#35106) 2025-03-01 13:17:18 +00:00
TriggerSystem.Signal.cs Change the syndicate charge to start a timer on signal (#32423) 2024-10-07 22:31:42 +01:00
TriggerSystem.TimedCollide.cs Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-08-09 17:45:38 +01:00
TriggerSystem.Voice.cs DetGadget Hat Revitalization (#35438) 2025-03-09 19:33:21 +00:00
TriggerSystem.cs Fix references to obsolete TryGetContainingContainer override (#34912) 2025-03-01 12:38:16 +00:00
TwoStageTriggerSystem.cs Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-09 19:01:53 +01:00