* TryGetObjectiveComp * helper function to get objective * store N of jacked doors in condition * store called in threat bool in condition * store techs in steal research condition * fix access * remove unused transform system * use popup from shared system * fix formatting * condition => obj everywhere * i fogror to remove downloaded nodes from role * change signature * use query * View Variables * spider charge detonated => condition |
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|---|---|---|
| .. | ||
| Jobs | ||
| AddRoleCommand.cs | ||
| DragonRoleComponent.cs | ||
| InitialInfectedRoleComponent.cs | ||
| ListRolesCommand.cs | ||
| NinjaRoleComponent.cs | ||
| NukeopsRoleComponent.cs | ||
| RemoveRoleCommand.cs | ||
| RevolutionaryRoleComponent.cs | ||
| RoleBriefingComponent.cs | ||
| RoleBriefingSystem.cs | ||
| RoleSystem.cs | ||
| SubvertedSiliconRoleComponent.cs | ||
| TraitorRoleComponent.cs | ||
| ZombieRoleComponent.cs | ||