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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
119 lines
3.9 KiB
C#
119 lines
3.9 KiB
C#
using Content.Shared.StationRecords;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Shared.Access.Components;
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/// <summary>
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/// Stores access levels necessary to "use" an entity
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/// and allows checking if something or somebody is authorized with these access levels.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class AccessReaderComponent : Component
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{
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/// <summary>
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/// Whether or not the accessreader is enabled.
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/// If not, it will always let people through.
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/// </summary>
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[DataField]
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public bool Enabled = true;
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/// <summary>
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/// The set of tags that will automatically deny an allowed check, if any of them are present.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public HashSet<ProtoId<AccessLevelPrototype>> DenyTags = new();
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/// <summary>
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/// List of access groups that grant access to this reader. Only a single matching group is required to gain access.
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/// A group matches if it is a subset of the set being checked against.
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/// </summary>
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[DataField("access")] [ViewVariables(VVAccess.ReadWrite)]
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public List<HashSet<ProtoId<AccessLevelPrototype>>> AccessLists = new();
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/// <summary>
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/// A list of <see cref="StationRecordKey"/>s that grant access. Only a single matching key is required to gain
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/// access.
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/// </summary>
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[DataField]
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public HashSet<StationRecordKey> AccessKeys = new();
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/// <summary>
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/// If specified, then this access reader will instead pull access requirements from entities contained in the
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/// given container.
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/// </summary>
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/// <remarks>
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/// This effectively causes <see cref="DenyTags"/>, <see cref="AccessLists"/>, and <see cref="AccessKeys"/> to be
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/// ignored, though <see cref="Enabled"/> is still respected. Access is denied if there are no valid entities or
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/// they all deny access.
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/// </remarks>
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[DataField]
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public string? ContainerAccessProvider;
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/// <summary>
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/// A list of past authentications
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/// </summary>
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[DataField]
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public Queue<AccessRecord> AccessLog = new();
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/// <summary>
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/// A limit on the max size of <see cref="AccessLog"/>
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int AccessLogLimit = 20;
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/// <summary>
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/// Whether or not emag interactions have an effect on this.
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/// </summary>
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[DataField]
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public bool BreakOnEmag = true;
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}
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[DataDefinition, Serializable, NetSerializable]
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public readonly partial record struct AccessRecord(
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[property: DataField, ViewVariables(VVAccess.ReadWrite)]
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TimeSpan AccessTime,
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[property: DataField, ViewVariables(VVAccess.ReadWrite)]
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string Accessor)
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{
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public AccessRecord() : this(TimeSpan.Zero, string.Empty)
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{
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}
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}
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[Serializable, NetSerializable]
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public sealed class AccessReaderComponentState : ComponentState
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{
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public bool Enabled;
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public HashSet<ProtoId<AccessLevelPrototype>> DenyTags;
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public List<HashSet<ProtoId<AccessLevelPrototype>>> AccessLists;
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public List<(NetEntity, uint)> AccessKeys;
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public Queue<AccessRecord> AccessLog;
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public int AccessLogLimit;
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public AccessReaderComponentState(bool enabled, HashSet<ProtoId<AccessLevelPrototype>> denyTags, List<HashSet<ProtoId<AccessLevelPrototype>>> accessLists, List<(NetEntity, uint)> accessKeys, Queue<AccessRecord> accessLog, int accessLogLimit)
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{
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Enabled = enabled;
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DenyTags = denyTags;
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AccessLists = accessLists;
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AccessKeys = accessKeys;
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AccessLog = accessLog;
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AccessLogLimit = accessLogLimit;
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}
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}
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public sealed class AccessReaderConfigurationChangedEvent : EntityEventArgs
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{
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public AccessReaderConfigurationChangedEvent()
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{
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}
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}
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