Delta-v/Content.Server/EntityEffects/Effects
metalgearsloth d7e978274a
Make Ignite tryget flammablecomp (#34970)
The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
2025-02-08 11:56:44 +01:00
..
PlantMetabolism Sedin (#27110) 2024-08-15 10:38:21 +10:00
StatusEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ActivateArtifact.cs dont log missing ArtifactComponent for artifexium (#32073) 2024-09-11 19:06:51 +03:00
AddToSolutionReaction.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
AdjustAlert.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
AdjustReagent.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
AdjustTemperature.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
AreaReactionEffect.cs metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
CauseZombieInfection.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ChemCleanBloodstream.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ChemHealEyeDamage.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ChemVomit.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
CreateEntityReactionEffect.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
CreateGas.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
CureZombieInfection.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Drunk.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Electrocute.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Emote.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EmpReactionEffect.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ExplosionReactionEffect.cs Juice that makes you go boom (#34730) 2025-01-30 12:34:32 +01:00
ExtinguishReaction.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
FlammableReaction.cs Make Ignite tryget flammablecomp (#34970) 2025-02-08 11:56:44 +01:00
FlashReactionEffect.cs Add flash reaction effect (#32377) 2024-10-26 00:47:11 +02:00
Glow.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
HealthChange.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Ignite.cs Make Ignite tryget flammablecomp (#34970) 2025-02-08 11:56:44 +01:00
MakeSentient.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ModifyBleedAmount.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ModifyBloodLevel.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ModifyLungGas.cs Quick warning fixes (#31694) 2024-09-01 04:54:39 +02:00
MovespeedModifier.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Oxygenate.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Paralyze.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
PlantChangeStat.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
PlantMutateChemicals.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
PlantMutateGases.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
PlantMutateHarvest.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
PlantSpeciesChange.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
Polymorph.cs Quick warning fixes (#31694) 2024-09-01 04:54:39 +02:00
PopupMessage.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ReduceRotting.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ResetNarcolepsy.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
SatiateHunger.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
SatiateThirst.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Slipify.cs Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
SolutionTemperatureEffects.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
WashCreamPieReaction.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
WearableReaction.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00