Delta-v/Content.Server/GameObjects/Components/Chemistry
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
ChemMasterComponent.cs Fix chemmaster not checking for reactions 2020-09-21 19:27:10 +02:00
InjectorComponent.cs Adds missing reactions to chemical stuff. 2020-09-26 14:48:24 +02:00
PillComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
PourableComponent.cs Add text coloring for inspected solution containers, code cleanup (#2010) 2020-09-10 00:32:31 +02:00
ReagentDispenserComponent.cs Eject verbs for chem and id console (#2098) 2020-09-16 23:57:14 +02:00
RehydratableComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
SolutionContainerComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
TransformableContainerComponent.cs Add text coloring for inspected solution containers, code cleanup (#2010) 2020-09-10 00:32:31 +02:00
VaporComponent.cs Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00