Delta-v/Content.Shared/Preferences
William Lemon beed7b5a5e
Prevent players ever spawning as hidden species (#5608)
* Prevent players ever spawning as hidden species

* Prevent double logic

* Update Content.Shared/Preferences/PlayerPreferences.cs

Signed-off-by: Tobias Berger <toby@tobot.dev>

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Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2026-04-02 23:02:38 +00:00
..
Loadouts Implemented parenting and minimum default for loadout groups (#40861) 2025-12-29 11:39:33 -06:00
GameSettings.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
HumanoidCharacterProfile.cs [!!SPOILER!!]] April Fools / Event Feature (#5350) 2026-03-25 08:11:29 +11:00
ICharacterProfile.cs Partial cherry-pick: Loadouts redux (#25715) 2024-04-22 03:28:58 +02:00
JobPriority.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
MsgDeleteCharacter.cs Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
MsgPreferencesAndSettings.cs Update NetMessage to pass in MemoryStream (#21796) 2023-12-02 20:25:44 +01:00
MsgSelectCharacter.cs Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
MsgUpdateCharacter.cs Update NetMessage to pass in MemoryStream (#21796) 2023-12-02 20:25:44 +01:00
MsgUpdateConstructionFavorites.cs Persist construction menu favorites server-side (#35867) 2025-05-18 18:12:44 +01:00
PlayerPreferences.cs Prevent players ever spawning as hidden species (#5608) 2026-04-02 23:02:38 +00:00
PreferenceUnavailableMode.cs Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
SpawnPriorityPreference.cs Client customization late-join spawner priority for arrivals/cryostorage (#24586) 2024-02-08 12:16:20 +01:00