Delta-v/Content.Client/GameObjects/Components
Remie Richards d45835e863
Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
2021-02-03 23:07:13 +01:00
..
Access Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ActionBlocking Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
Arcade fixes blockgamearcadecomponent runtime 2021-01-11 10:59:19 +01:00
Atmos Piping sprites cleanup (#3022) 2021-01-20 00:26:16 +11:00
Body Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Botany Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Buckle Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Cargo Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Chemistry Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00
CloningPod Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Clothing Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Command Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Configuration Remove dependency. 2020-11-07 01:04:15 +01:00
Construction Upgradeable machines. (#2675) 2020-12-03 22:49:00 +01:00
Conveyor makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Crayon Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Disposal Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Doors Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Explosion Clusterbang (#2712) 2021-01-18 21:16:34 +11:00
Fluids Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
HUD/Inventory Improved Inventory / Hand Slots UI (#2965) 2021-01-20 09:32:44 +01:00
IconSmoothing Airlock icon smoothing (#2789) 2020-12-26 19:24:03 +11:00
Instruments Instruments have a property for enabling/disabling MIDI limits. 2020-12-20 01:43:29 +01:00
Interactable Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Items Janitor trashbag upgrade + FANCY ANIMATIONS (#3058) 2021-02-03 23:07:13 +01:00
Kitchen Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Mobs Get rid of the OverlayEffectsComponent stuff (#3010) 2021-01-24 19:17:45 +11:00
Morgue Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Movement Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Nutrition Add cigarettes and matches to SS14 (#2522) 2021-01-11 00:17:28 +01:00
Observer Pausing content (#3061) 2021-02-04 00:20:48 +11:00
PDA Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Paper Fixes Paper throwing when you insert invalid tags (#2732) 2020-12-10 23:19:55 +01:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Research Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Singularity Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
Sound Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
StationEvents Update usages of ! is with is not (#2584) 2020-11-27 00:33:31 +11:00
Storage Janitor trashbag upgrade + FANCY ANIMATIONS (#3058) 2021-02-03 23:07:13 +01:00
Strap Drag changes (#2487) 2021-01-11 22:14:01 +11:00
Suspicion Fix traitor identification overlay (#2978) 2021-01-11 00:50:04 +01:00
Trigger Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
VendingMachines Added enum types (#2701) 2020-12-04 11:57:33 +01:00
Watercloset Toilet (#3012) 2021-01-20 18:02:34 +11:00
Weapons Get rid of the OverlayEffectsComponent stuff (#3010) 2021-01-24 19:17:45 +11:00
Wires Added enum types (#2701) 2020-12-04 11:57:33 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Fix clickmaps (#2967) 2021-01-10 15:24:33 +01:00
ClientEntitySpawnerComponent.cs DummyWireComponent (#3011) 2021-01-18 21:51:16 +11:00
ComputerVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
FlashLightVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
HandheldLightComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
LightBehaviourComponent.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
LowWallComponent.cs Fix low wall overlays (#2788) 2020-12-26 18:08:01 +11:00
MagbootsComponent.cs Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
PlaceableSurfaceComponent.cs Add PlaceCentered bool to PlaceableSurfaceComponent (#2771) 2021-01-10 23:07:33 +11:00
RadiationCollectorVisualizer.cs Add UsedImplicitly to visualizers and entity systems (#2592) 2020-12-08 11:56:10 +01:00
ReinforcedWallComponent.cs Added enum types (#2701) 2020-12-04 11:57:33 +01:00
ReinforcedWallVisualizer.cs Added enum types (#2701) 2020-12-04 11:57:33 +01:00
StackComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs Added enum types (#2701) 2020-12-04 11:57:33 +01:00
WindowVisualizer.cs DummyIcon test (#2515) 2020-11-14 00:27:13 +11:00