..
Access
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ActionBlocking
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Actor
Traitor ( #2566 )
2020-12-01 17:05:19 +01:00
Arcade
fixes blockgamearcadecomponent runtime
2021-01-11 10:59:19 +01:00
Atmos
Piping sprites cleanup ( #3022 )
2021-01-20 00:26:16 +11:00
Body
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Botany
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Buckle
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Cargo
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Chemistry
Add Smoke and Foam chemical reaction effects. ( #2913 )
2021-02-03 15:26:46 +01:00
CloningPod
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Clothing
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Command
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Configuration
Remove dependency.
2020-11-07 01:04:15 +01:00
Construction
Upgradeable machines. ( #2675 )
2020-12-03 22:49:00 +01:00
Conveyor
makes conveyors to use machine linking & refactors machine linking a bit ( #2464 )
2020-11-19 00:53:46 +11:00
Crayon
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Disposal
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Doors
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Explosion
Clusterbang ( #2712 )
2021-01-18 21:16:34 +11:00
Fluids
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
GUI
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Gravity
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
HUD /Inventory
Improved Inventory / Hand Slots UI ( #2965 )
2021-01-20 09:32:44 +01:00
IconSmoothing
Airlock icon smoothing ( #2789 )
2020-12-26 19:24:03 +11:00
Instruments
Instruments have a property for enabling/disabling MIDI limits.
2020-12-20 01:43:29 +01:00
Interactable
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Items
Janitor trashbag upgrade + FANCY ANIMATIONS ( #3058 )
2021-02-03 23:07:13 +01:00
Kitchen
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Mobs
Get rid of the OverlayEffectsComponent stuff ( #3010 )
2021-01-24 19:17:45 +11:00
Morgue
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Movement
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Nutrition
Add cigarettes and matches to SS14 ( #2522 )
2021-01-11 00:17:28 +01:00
Observer
Pausing content ( #3061 )
2021-02-04 00:20:48 +11:00
PDA
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Paper
Fixes Paper throwing when you insert invalid tags ( #2732 )
2020-12-10 23:19:55 +01:00
Pointing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Projectiles
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Research
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Rotation
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Singularity
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
Sound
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
StationEvents
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Storage
Janitor trashbag upgrade + FANCY ANIMATIONS ( #3058 )
2021-02-03 23:07:13 +01:00
Strap
Drag changes ( #2487 )
2021-01-11 22:14:01 +11:00
Suspicion
Fix traitor identification overlay ( #2978 )
2021-01-11 00:50:04 +01:00
Trigger
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
VendingMachines
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Watercloset
Toilet ( #3012 )
2021-01-20 18:02:34 +11:00
Weapons
Get rid of the OverlayEffectsComponent stuff ( #3010 )
2021-01-24 19:17:45 +11:00
Wires
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Fix clickmaps ( #2967 )
2021-01-10 15:24:33 +01:00
ClientEntitySpawnerComponent.cs
DummyWireComponent ( #3011 )
2021-01-18 21:51:16 +11:00
ComputerVisualizer.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
DoAfterComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
EmergencyLightComponent.cs
Rework emergency lights ( #1830 )
2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
FlashLightVisualizer.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
HandheldLightComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
LanternVisualizer.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
LightBehaviourComponent.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
LowWallComponent.cs
Fix low wall overlays ( #2788 )
2020-12-26 18:08:01 +11:00
MagbootsComponent.cs
Implement magboots. ( #2988 )
2021-01-11 19:24:09 +01:00
MagicMirrorBoundUserInterface.cs
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
PlaceableSurfaceComponent.cs
Add PlaceCentered bool to PlaceableSurfaceComponent ( #2771 )
2021-01-10 23:07:33 +11:00
RadiationCollectorVisualizer.cs
Add UsedImplicitly to visualizers and entity systems ( #2592 )
2020-12-08 11:56:10 +01:00
ReinforcedWallComponent.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
ReinforcedWallVisualizer.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
StackComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
WindowVisualizer.cs
DummyIcon test ( #2515 )
2020-11-14 00:27:13 +11:00