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Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
15 lines
357 B
C#
15 lines
357 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Components
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{
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// not if i get there first - Flipp
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/// <summary>
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/// Represents that entity can be exposed to Atmos
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/// </summary>
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[RegisterComponent]
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public class AtmosExposedComponent : Component
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{
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public override string Name => "AtmosExposed";
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}
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}
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