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Access
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ActionBlocking
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Update usages of ! is with is not (#2584)
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2020-11-27 00:33:31 +11:00 |
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Actor
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Traitor (#2566)
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2020-12-01 17:05:19 +01:00 |
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Arcade
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fixes blockgamearcadecomponent runtime
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2021-01-11 10:59:19 +01:00 |
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Atmos
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Piping sprites cleanup (#3022)
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2021-01-20 00:26:16 +11:00 |
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Body
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explicit interface go brrrr
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2021-02-04 17:44:49 +01:00 |
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Botany
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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Buckle
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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Cargo
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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Chemistry
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SolutionContainer refactors (#2954)
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2021-01-10 19:41:55 +11:00 |
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CloningPod
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Clothing
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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Command
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Update usages of ! is with is not (#2584)
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2020-11-27 00:33:31 +11:00 |
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Configuration
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Remove dependency.
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2020-11-07 01:04:15 +01:00 |
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Construction
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Upgradeable machines. (#2675)
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2020-12-03 22:49:00 +01:00 |
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Conveyor
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makes conveyors to use machine linking & refactors machine linking a bit (#2464)
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2020-11-19 00:53:46 +11:00 |
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Crayon
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Disposal
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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Doors
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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Explosion
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Clusterbang (#2712)
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2021-01-18 21:16:34 +11:00 |
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Fluids
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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GUI
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Gravity
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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HUD/Inventory
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Improved Inventory / Hand Slots UI (#2965)
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2021-01-20 09:32:44 +01:00 |
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IconSmoothing
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Airlock icon smoothing (#2789)
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2020-12-26 19:24:03 +11:00 |
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Instruments
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Instruments have a property for enabling/disabling MIDI limits.
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2020-12-20 01:43:29 +01:00 |
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Interactable
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Update usages of ! is with is not (#2584)
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2020-11-27 00:33:31 +11:00 |
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Items
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explicit interface go brrrr
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2021-02-04 17:44:49 +01:00 |
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Kitchen
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Markers
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Improve marker visualization for mapping.
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2020-05-24 01:47:14 +02:00 |
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MedicalScanner
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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Mobs
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Better logic related to selecting / deselecting target-based actions (#2962)
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2021-01-10 15:27:55 +01:00 |
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Morgue
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Movement
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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Nutrition
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Add cigarettes and matches to SS14 (#2522)
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2021-01-11 00:17:28 +01:00 |
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Observer
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Allows admins to see deadchat and adds a toggle for deadchat for admins and ghosts (#2904)
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2021-01-04 09:25:33 +01:00 |
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PDA
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Paper
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Fixes Paper throwing when you insert invalid tags (#2732)
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2020-12-10 23:19:55 +01:00 |
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Pointing
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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Portal
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Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
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2020-10-10 13:32:42 +02:00 |
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Power
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Projectiles
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |
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Pulling
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Add client pulling prediction (#2041)
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2020-10-16 20:35:09 +02:00 |
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Recycling
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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Research
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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Rotation
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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Singularity
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Sound
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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StationEvents
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Update usages of ! is with is not (#2584)
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2020-11-27 00:33:31 +11:00 |
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Storage
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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Strap
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Drag changes (#2487)
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2021-01-11 22:14:01 +11:00 |
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Suspicion
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Fix traitor identification overlay (#2978)
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2021-01-11 00:50:04 +01:00 |
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Trigger
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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VendingMachines
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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Watercloset
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Toilet (#3012)
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2021-01-20 18:02:34 +11:00 |
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Weapons
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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Wires
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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AnimationsTestComponent.cs
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Property animations test component. (#340)
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2019-09-18 22:14:21 +02:00 |
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ClickableComponent.cs
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explicit interface go brrrr
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2021-02-04 17:44:49 +01:00 |
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ClientEntitySpawnerComponent.cs
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DummyWireComponent (#3011)
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2021-01-18 21:51:16 +11:00 |
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ComputerVisualizer.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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DoAfterComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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EmergencyLightComponent.cs
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Rework emergency lights (#1830)
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2020-08-22 12:06:29 +02:00 |
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ExpendableLightVisualizer.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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ExtinguisherCabinetVisualizer.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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FlashLightVisualizer.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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HandheldLightComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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IItemStatus.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |
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InteractionOutlineComponent.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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LanternVisualizer.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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LightBehaviourComponent.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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LowWallComponent.cs
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Fix low wall overlays (#2788)
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2020-12-26 18:08:01 +11:00 |
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MagbootsComponent.cs
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Implement magboots. (#2988)
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2021-01-11 19:24:09 +01:00 |
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MagicMirrorBoundUserInterface.cs
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Merge MathHelper and FloatMath
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2020-08-16 14:54:52 +02:00 |
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ParticleAcceleratorPartVisualizer.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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PlaceableSurfaceComponent.cs
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Add PlaceCentered bool to PlaceableSurfaceComponent (#2771)
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2021-01-10 23:07:33 +11:00 |
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RadiationCollectorVisualizer.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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ReinforcedWallComponent.cs
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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ReinforcedWallVisualizer.cs
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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StackComponent.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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SubFloorHideComponent.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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WindowComponent.cs
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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WindowVisualizer.cs
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DummyIcon test (#2515)
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2020-11-14 00:27:13 +11:00 |