244 lines
12 KiB
C#
244 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Shared.Chemistry;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.GameObjects.Components.Chemistry.SharedReagentDispenserComponent;
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namespace Content.Client.GameObjects.Components.Chemistry
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="ReagentDispenserComponent"/>
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/// </summary>
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public class ReagentDispenserWindow : SS14Window
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{
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/// <summary>Sets the dispense amount to 1 when pressed.</summary>
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public Button DispenseButton1;
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/// <summary>Sets the dispense amount to 5 when pressed.</summary>
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public Button DispenseButton5;
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/// <summary>Sets the dispense amount to 10 when pressed.</summary>
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public Button DispenseButton10;
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/// <summary>Sets the dispense amount to 25 when pressed.</summary>
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public Button DispenseButton25;
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/// <summary>Sets the dispense amount to 50 when pressed.</summary>
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public Button DispenseButton50;
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/// <summary>Sets the dispense amount to 100 when pressed.</summary>
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public Button DispenseButton100;
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/// <summary>Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.</summary>
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public VBoxContainer ContainerInfo;
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/// <summary>Ejects the reagent container from the dispenser.</summary>
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public Button ClearButton;
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/// <summary>Removes all reagents from the reagent container.</summary>
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public Button EjectButton;
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/// <summary>A grid of buttons for each reagent which can be dispensed.</summary>
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public GridContainer ChemicalList;
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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/// <summary>
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/// Create and initialize the dispenser UI client-side. Creates the basic layout,
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/// actual data isn't filled in until the server sends data about the dispenser.
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/// </summary>
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public ReagentDispenserWindow()
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{
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_prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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_localizationManager = IoCManager.Resolve<ILocalizationManager>();
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Contents.AddChild(new VBoxContainer
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{
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Children =
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{
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//First, our dispense amount buttons
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new HBoxContainer
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{
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Children =
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{
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new Label{Text = _localizationManager.GetString("Amount ")},
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(DispenseButton1 = new Button{Text = "1"}),
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(DispenseButton5 = new Button{Text = "5"}),
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(DispenseButton10 = new Button{Text = "10"}),
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(DispenseButton25 = new Button{Text = "25"}),
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(DispenseButton50 = new Button{Text = "50"}),
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(DispenseButton100 = new Button{Text = "100"}),
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}
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},
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new Panel{CustomMinimumSize = (0.0f, 10.0f)}, //Padding
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(ChemicalList = new GridContainer //Grid of which reagents can be dispensed.
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{
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CustomMinimumSize = (470.0f, 200.0f),
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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Columns = 5
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}),
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new Panel{CustomMinimumSize = (0.0f, 10.0f)}, //Padding
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new HBoxContainer
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{
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Children =
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{
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new Label{Text = _localizationManager.GetString("Container: ")},
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(ClearButton = new Button{Text = _localizationManager.GetString("Clear")}),
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(EjectButton = new Button{Text = _localizationManager.GetString("Eject")})
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}
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},
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new PanelContainer //Wrap the container info in a PanelContainer so we can color it's background differently.
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsStretchRatio = 6,
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PanelOverride = new StyleBoxFlat
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{
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BackgroundColor = new Color(27, 27, 30)
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},
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Children =
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{
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(ContainerInfo = new VBoxContainer //Currently empty, when server sends state data this will have container contents and fill volume.
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{
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MarginLeft = 5.0f,
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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Children =
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{
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new Label{Text = _localizationManager.GetString("No container loaded.")}
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}
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}),
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}
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},
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}
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});
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}
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/// <summary>
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/// Update the button grid of reagents which can be dispensed.
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/// <para>The actions for these buttons are set in <see cref="ReagentDispenserBoundUserInterface.UpdateReagentsList"/>.</para>
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/// </summary>
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/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
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public void UpdateReagentsList(List<ReagentDispenserInventoryEntry> inventory)
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{
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if (ChemicalList == null) return;
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if (inventory == null) return;
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ChemicalList.Children.Clear();
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foreach (var entry in inventory)
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{
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if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype proto))
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{
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ChemicalList.AddChild(new Button { Text = proto.Name });
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}
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else
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{
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ChemicalList.AddChild(new Button { Text = _localizationManager.GetString("Reagent name not found") });
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}
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}
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}
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/// <summary>
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/// Update the UI state when new state data is received from the server.
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/// </summary>
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/// <param name="state">State data sent by the server.</param>
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public void UpdateState(BoundUserInterfaceState state)
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{
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var castState = (ReagentDispenserBoundUserInterfaceState)state;
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Title = castState.DispenserName;
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UpdateContainerInfo(castState);
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}
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/// <summary>
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/// Update the fill state and list of reagents held by the current reagent container, if applicable.
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/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
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/// </summary>
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/// <param name="state">State data for the dispenser.</param>
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/// <param name="highlightedReagentId">Prototype id of the reagent whose dispense button is currently being mouse hovered.</param>
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "InvalidReagent")
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{
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ContainerInfo.Children.Clear();
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if (state.HasBeaker) //If the dispenser doesn't have a beaker/container don't bother with this.
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{
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ContainerInfo.Children.Add(new HBoxContainer //Name of the container and it's fill status (Ex: 44/100u)
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{
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Children =
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{
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new Label{Text = $"{state.ContainerName}: "},
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new Label{Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}", StyleClasses = { NanoStyle.StyleClassLabelSecondaryColor }}
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}
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});
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//List the reagents in the container if it has any at all.
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if (state.ContainerReagents != null)
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{
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//Loop through the reagents in the container.
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foreach (var reagent in state.ContainerReagents)
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{
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//Try to the prototype for the given reagent. This gives us it's name.
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
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{
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//Check if the reagent is being moused over. If so, color it green.
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if (proto.ID == highlightedReagentId)
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{
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ContainerInfo.Children.Add(new HBoxContainer
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{
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Children =
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{
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new Label {Text = $"{proto.Name}: ", StyleClasses = {NanoStyle.StyleClassPowerStateGood}},
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new Label
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{
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Text = $"{reagent.Quantity}u",
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StyleClasses = {NanoStyle.StyleClassPowerStateGood}
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}
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}
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});
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}
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else //Otherwise, color it the normal colors.
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{
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ContainerInfo.Children.Add(new HBoxContainer
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{
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Children =
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{
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new Label {Text = $"{proto.Name}: "},
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new Label
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{
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Text = $"{reagent.Quantity}u",
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StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor}
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}
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}
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});
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}
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}
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else //If you fail to get the reagents name, just call it "Unknown reagent".
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{
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ContainerInfo.Children.Add(new HBoxContainer
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{
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Children =
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{
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new Label {Text = _localizationManager.GetString("Unknown reagent: ")},
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new Label
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{
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Text = $"{reagent.Quantity}u",
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StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor}
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}
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}
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});
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}
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}
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}
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}
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else
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{
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ContainerInfo.Children.Add(new Label{Text = _localizationManager.GetString("No container loaded.")});
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}
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ForceRunLayoutUpdate(); //Force a layout update to avoid text hanging off the window until the user manually resizes it.
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}
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}
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}
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