Delta-v/Content.Server/_DV/EntityEffects/Effects/Psionics/RerollPsionicAbilitiesEntit...

25 lines
957 B
C#

using Content.Server.Psionics;
using Content.Shared._DV.EntityEffects.Effects.Psionics;
using Content.Shared.EntityEffects;
using Content.Shared.StatusEffect;
using Content.Server.Abilities.Psionics;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.EntityEffects.Effects.Psionics;
/// <summary>
/// Rerolls psionic abilities when at least 1u of the reagent is in the system.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
public sealed partial class RerollPsionicAbilitiesEntityEffectSystem : EntityEffectSystem<PotentialPsionicComponent, RerollPsionicAbilities>
{
[Dependency] private readonly PsionicsSystem _psionic = default!;
protected override void Effect(Entity<PotentialPsionicComponent> entity, ref EntityEffectEvent<RerollPsionicAbilities> args)
{
if (args.Scale != 1f)
return;
_psionic.RerollPsionics(entity, bonusMuliplier: args.Effect.BonusMultiplier);
}
}