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* BetterBorgs: droppable, swappable cyborg item interactions (#2766) * WIP: droppable, swappable, insertable cyborg items * Half-baked borg HandPlaceholderComponent * cyborg: sprite representation for empty slots * nullable prototype --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> * BorgSystem: check droppable items for duped mods (#2887) * BorgSystem: check droppable items for duped mods * Cache item comparer * BorgSystem: Unremoveable after equip (#2854) * raise interaction events to add fibers to things --------- Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: deltanedas <@deltanedas:kde.org>
11 lines
310 B
C#
11 lines
310 B
C#
namespace Content.Shared._NF.Interaction.Components;
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[RegisterComponent]
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// Client-side component of the HandPlaceholder. Creates and tracks a client-side entity for hand blocking visuals
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public sealed partial class HandPlaceholderVisualsComponent : Component
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{
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[DataField]
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public EntityUid Dummy;
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}
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