Delta-v/Content.Server/GameTicking/Rules
Leon Friedrich 48bcd30ef9
Makes humanoid appearance component networked. (#13009)
Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00
..
Components NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
Configurations Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
DeathMatchRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
GameRulePrototype.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
GameRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
PiratesRuleSystem.cs Pirate shuttle update (#13126) 2023-01-19 03:02:47 -08:00
SandboxRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
SuspicionRuleSystem.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
TraitorDeathMatchRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
TraitorRuleSystem.cs Delay the selection of traitors at round start. (#13161) 2023-01-20 08:18:47 -08:00
ZombieRuleSystem.cs Makes humanoid appearance component networked. (#13009) 2023-01-24 11:38:19 +11:00