20 lines
780 B
C#
20 lines
780 B
C#
using Content.Server._DV.Psionics.Systems;
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using Content.Shared._DV.EntityEffects.Effects.Psionics;
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using Content.Shared.EntityEffects;
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using Content.Shared._DV.Psionics.Components;
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namespace Content.Server._DV.EntityEffects.Effects.Psionics;
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/// <summary>
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/// Rolls for a new psionic power.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
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public sealed partial class RollPsionicAbilityEntityEffectSystem : EntityEffectSystem<PotentialPsionicComponent, RollPsionicAbility>
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{
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[Dependency] private readonly PsionicSystem _psionic = default!;
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protected override void Effect(Entity<PotentialPsionicComponent> psionic, ref EntityEffectEvent<RollPsionicAbility> args)
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{
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_psionic.TryRollPsionic(psionic, args.Effect.BonusMultiplier);
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}
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}
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