31 lines
959 B
C#
31 lines
959 B
C#
using Content.Server.Ghost;
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using Content.Shared._DV.Psionics.Components.PsionicPowers;
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using Content.Shared._DV.Psionics.Systems.PsionicPowers;
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namespace Content.Server._DV.Psionics.Systems.PsionicPowers;
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public sealed class MindSwapPowerSystem : SharedMindSwapPowerSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GhostAttemptHandleEvent>(OnGhostAttempt);
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}
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private void OnGhostAttempt(GhostAttemptHandleEvent args)
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{
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if (args.Handled)
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return;
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// If you're able to swap back to your original body, you should swap back before you ghost.
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if (TryComp<MindSwappedReturnPowerComponent>(args.Mind.CurrentEntity, out var component)
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&& Action.GetAction(component.ActionEntity) is { } action
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&& action.Comp.AttachedEntity is not null)
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{
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args.Result = false;
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args.Handled = true;
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}
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}
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}
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