Delta-v/Content.Server/_DV/Psionics/Systems/PsionicPowers/PsionicEruptionPowerSystem.cs

195 lines
7.7 KiB
C#

using Content.Server.DoAfter;
using Content.Server.EUI;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Jittering;
using Content.Server.Lightning;
using Content.Shared._DV.Psionics.Components.PsionicPowers;
using Content.Shared._DV.Psionics.Events.PowerActionEvents;
using Content.Shared._DV.Psionics.Events.PowerDoAfterEvents;
using Content.Shared._DV.Psionics.Systems.PsionicPowers;
using Content.Shared.Body.Components;
using Content.Shared.DoAfter;
using Content.Shared.Gibbing;
using Content.Shared.Popups;
using Content.Shared.Psionics.Glimmer;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server._DV.Psionics.Systems.PsionicPowers;
public sealed class PsionicEruptionSystem : BasePsionicPowerSystem<PsionicEruptionPowerComponent, PsionicEruptionPowerActionEvent>
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly GibbingSystem _gibbing = default!;
[Dependency] private readonly GlimmerSystem _glimmer = default!;
[Dependency] private readonly JitteringSystem _jittering = default!;
[Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private static readonly EntProtoId? Sparks = "EffectSparks";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PsionicEruptionPowerComponent, PsionicEruptionDoAfterEvent>(OnDoAfter);
}
protected override void OnPowerInit(Entity<PsionicEruptionPowerComponent> power, ref MapInitEvent args)
{
base.OnPowerInit(power, ref args);
if (!_player.TryGetSessionByEntity(power, out var session))
return;
_eui.OpenEui(new EruptionWarningEui(), session);
power.Comp.NextAnnoy = Timing.CurTime + TimeSpan.FromSeconds(60); // Minute grace period
}
protected override void OnPowerUsed(Entity<PsionicEruptionPowerComponent> psionic, ref PsionicEruptionPowerActionEvent args)
{
TimeSpan detonateTime;
if (_glimmer.GetGlimmerTier(_glimmer.Glimmer) == GlimmerTier.Critical)
detonateTime = psionic.Comp.MaxDetonateDelay;
else
detonateTime = psionic.Comp.MinDetonateDelay;
var sparkFrom = detonateTime / 2;
// Start the DoAfter.
var doAfterArgs = new DoAfterArgs(EntityManager, args.Performer, detonateTime, new PsionicEruptionDoAfterEvent(), args.Performer);
if (!_doAfter.TryStartDoAfter(doAfterArgs, out var doAfterId))
return;
psionic.Comp.SaveDoAfterId(doAfterId.Value); // Save the DoAfterID to reference it later.
var message = Loc.GetString("psionic-eruption-begin", ("user", args.Performer));
Popup.PopupEntity(message, args.Performer, PopupType.LargeCaution);
_audio.PlayPvs(psionic.Comp.SoundUse, args.Performer, AudioParams.Default.WithVolume(8f).WithMaxDistance(1.5f).WithRolloffFactor(3.5f));
_jittering.DoJitter(args.Performer, sparkFrom, true, 10, 16);
psionic.Comp.NextSpark = Timing.CurTime + sparkFrom;
AfterPowerUsed(psionic, args.Performer);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Occasionally pester users of the Psionic Eruption power to use it.
var curTime = Timing.CurTime;
var query = EntityQueryEnumerator<PsionicEruptionPowerComponent>();
while (query.MoveNext(out var psionic, out var comp))
{
if (comp.GetDoAfterId() != null)
{
if (curTime >= comp.NextSpark)
CauseSparks(psionic, comp, curTime);
continue;
}
if (curTime < comp.NextAnnoy)
continue;
_glimmer.Glimmer += _random.Next(1, 5); // Increase glimmer by a random amount.
var msg = GetSeverityMessage(psionic, out var messageSize, out var minWait);
// Prompt the user to use the power.
Popup.PopupEntity(Loc.GetString(msg, ("user", psionic)), psionic, psionic, messageSize);
comp.NextAnnoy = curTime + minWait + TimeSpan.FromSeconds(_random.Next(0, 10)); // Add a random delay to the next annoyance.
}
}
private string GetSeverityMessage(EntityUid psionic, out PopupType messageSize, out TimeSpan minWait)
{
string message;
switch (_glimmer.GetGlimmerTier(_glimmer.Glimmer))
{
case GlimmerTier.Minimal:
default:
message = "psionic-eruption-annoy-minimal";
minWait = TimeSpan.FromSeconds(60);
messageSize = PopupType.Small;
break;
case GlimmerTier.Low:
message = "psionic-eruption-annoy-low";
minWait = TimeSpan.FromSeconds(45);
messageSize = PopupType.Small;
break;
case GlimmerTier.Moderate:
message = "psionic-eruption-annoy-moderate";
minWait = TimeSpan.FromSeconds(30);
messageSize = PopupType.Small;
break;
case GlimmerTier.High:
message = "psionic-eruption-annoy-high";
minWait = TimeSpan.FromSeconds(25);
messageSize = PopupType.Medium;
Spawn(Sparks, Transform(psionic).Coordinates);
break;
case GlimmerTier.Dangerous:
message = "psionic-eruption-annoy-dangerous";
minWait = TimeSpan.FromSeconds(20);
messageSize = PopupType.Large;
Spawn(Sparks, Transform(psionic).Coordinates);
break;
case GlimmerTier.Critical:
message = "psionic-eruption-annoy-critical";
minWait = TimeSpan.FromSeconds(10);
messageSize = PopupType.LargeCaution;
Spawn(Sparks, Transform(psionic).Coordinates);
break;
}
return message;
}
private void CauseSparks(EntityUid psionic, PsionicEruptionPowerComponent comp, TimeSpan curTime)
{
if (_glimmer.GetGlimmerTier(_glimmer.Glimmer) == GlimmerTier.Critical && _random.Prob(0.125f))
{
_lightning.ShootRandomLightnings(psionic, 5f, _random.Next(1, 3));
}
_jittering.DoJitter(psionic, TimeSpan.FromSeconds(5), true, 10, 32);
Spawn(Sparks, Transform(psionic).Coordinates);
comp.NextSpark = curTime + TimeSpan.FromMilliseconds(500);
}
private void OnDoAfter(Entity<PsionicEruptionPowerComponent> psionic, ref PsionicEruptionDoAfterEvent args)
{
if (args.Handled)
return;
args.Handled = true;
psionic.Comp.RemoveSavedDoAfterId();
if (args.Cancelled || !TryComp<BodyComponent>(args.User, out var body))
return;
var pos = _transform.GetMapCoordinates(args.User);
_gibbing.Gib(args.User, user: args.User);
int boom = _glimmer.GetGlimmerTier(_glimmer.Glimmer) switch
{
GlimmerTier.Minimal => 4,
GlimmerTier.Low => 8,
GlimmerTier.Moderate => 12,
GlimmerTier.High => 16,
GlimmerTier.Dangerous => 32,
GlimmerTier.Critical => 64,
_ => 0
};
_explosion.QueueExplosion(pos, ExplosionSystem.DefaultExplosionPrototypeId, boom, 1, 5, psionic, maxTileBreak: 0);
}
}