Delta-v/Content.Server/_DV/StationEvents/Components/MinorMassMindSwapRuleCompon...

37 lines
1.1 KiB
C#

using Content.Server._DV.StationEvents.GameRules;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server._DV.StationEvents.Components;
[RegisterComponent, Access(typeof(MinorMassMindSwapRule))]
public sealed partial class MinorMassMindSwapRuleComponent : Component
{
/// <summary>
/// The mind swap is only temporary if true.
/// </summary>
[DataField]
public bool IsTemporary = false;
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(60);
[DataField]
public int ReturnSwapCooldown = 120;
[DataField]
public SoundSpecifier AnnouncementSound = new SoundPathSpecifier("/Audio/Misc/notice1.ogg");
[DataField]
public SoundSpecifier SwapWarningSound = new SoundPathSpecifier("/Audio/_DV/Effects/clang2.ogg");
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan? SoundTime;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan? SwapTime;
[DataField]
public int MaxNumberOfPairs = 3;
}