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using Content.Server._DV.StationEvents.GameRules;
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namespace Content.Server._DV.StationEvents.Components;
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[RegisterComponent, Access(typeof(PsionicNosebleedRule))]
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public sealed partial class PsionicNosebleedRuleComponent : Component
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{
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[DataField]
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public float BleedAmount = 2.5f;
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}
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