123 lines
4.2 KiB
C#
123 lines
4.2 KiB
C#
using Robust.Shared.Audio;
|
|
|
|
namespace Content.Server.DeltaV.Mail.Components
|
|
{
|
|
/// <summary>
|
|
/// This is for the mail teleporter.
|
|
/// Random mail will be teleported to this every few minutes.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed partial class MailTeleporterComponent : Component
|
|
{
|
|
|
|
// Not starting accumulator at 0 so mail carriers have some deliveries to make shortly after roundstart.
|
|
[DataField]
|
|
public float Accumulator = 285f;
|
|
|
|
[DataField]
|
|
public TimeSpan TeleportInterval = TimeSpan.FromMinutes(5);
|
|
|
|
/// <summary>
|
|
/// The sound that's played when new mail arrives.
|
|
/// </summary>
|
|
[DataField]
|
|
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
|
|
|
|
/// <summary>
|
|
/// The MailDeliveryPoolPrototype that's used to select what mail this
|
|
/// teleporter can deliver.
|
|
/// </summary>
|
|
[DataField]
|
|
public string MailPool = "RandomDeltaVMailDeliveryPool"; // Frontier / DeltaV: Mail rework
|
|
|
|
/// <summary>
|
|
/// How many mail candidates do we need per actual delivery sent when
|
|
/// the mail goes out? The number of candidates is divided by this number
|
|
/// to determine how many deliveries will be teleported in.
|
|
/// It does not determine unique recipients. That is random.
|
|
/// </summary>
|
|
[DataField]
|
|
public int CandidatesPerDelivery = 8;
|
|
|
|
[DataField]
|
|
public int MinimumDeliveriesPerTeleport = 1;
|
|
|
|
/// <summary>
|
|
/// Do not teleport any more mail in, if there are at least this many
|
|
/// undelivered parcels.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Currently this works by checking how many MailComponent entities
|
|
/// are sitting on the teleporter's tile.
|
|
///
|
|
/// It should be noted that if the number of actual deliveries to be
|
|
/// made based on the number of candidates divided by candidates per
|
|
/// delivery exceeds this number, the teleporter will spawn more mail
|
|
/// than this number.
|
|
///
|
|
/// This is just a simple check to see if anyone's been picking up the
|
|
/// mail lately to prevent entity bloat for the sake of performance.
|
|
/// </remarks>
|
|
[DataField]
|
|
public int MaximumUndeliveredParcels = 5;
|
|
|
|
/// <summary>
|
|
/// Any item that breaks or is destroyed in less than this amount of
|
|
/// damage is one of the types of items considered fragile.
|
|
/// </summary>
|
|
[DataField]
|
|
public int FragileDamageThreshold = 10;
|
|
|
|
/// <summary>
|
|
/// What's the bonus for delivering a fragile package intact?
|
|
/// </summary>
|
|
[DataField]
|
|
public int FragileBonus = 100;
|
|
|
|
/// <summary>
|
|
/// What's the malus for failing to deliver a fragile package?
|
|
/// </summary>
|
|
[DataField]
|
|
public int FragileMalus = -100;
|
|
|
|
/// <summary>
|
|
/// What's the chance for any one delivery to be marked as priority mail?
|
|
/// </summary>
|
|
[DataField]
|
|
public float PriorityChance = 0.1f;
|
|
|
|
/// <summary>
|
|
/// How long until a priority delivery is considered as having failed
|
|
/// if not delivered?
|
|
/// </summary>
|
|
[DataField]
|
|
public TimeSpan PriorityDuration = TimeSpan.FromMinutes(5);
|
|
|
|
/// <summary>
|
|
/// What's the bonus for delivering a priority package on time?
|
|
/// </summary>
|
|
[DataField]
|
|
public int PriorityBonus = 250;
|
|
|
|
/// <summary>
|
|
/// What's the malus for failing to deliver a priority package?
|
|
/// </summary>
|
|
[DataField]
|
|
public int PriorityMalus = -250;
|
|
|
|
// Frontier: Large mail
|
|
/// <summary>
|
|
/// What's the bonus for delivering a large package intact?
|
|
/// </summary>
|
|
[DataField]
|
|
public int LargeBonus = 1500; // DeltaV; 5000 to 1500
|
|
|
|
/// <summary>
|
|
/// What's the malus for failing to deliver a large package?
|
|
/// </summary>
|
|
[DataField]
|
|
public int LargeMalus = -500; // DeltaV; -250 to -500
|
|
// End Frontier: Large mail
|
|
}
|
|
}
|