Delta-v/Content.Server/GameTicking/Rules/Components
Errant 571f2ae2b9 Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found

* comments

* tidy up loose ends

* Whoops usually I start with the namespace, how did I forget it, shame shame

* Consistent data type for starting TC balance, misc changes

* Implant briefing, guidebook

* Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent,  no pda for reinforcements

* engine 5c0ce43

* pass pda to AddUplink

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* nicer string handling

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 1

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 2

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* case typo 3

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* minor layout changes

* removed redundant implant check

* minor cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-24 02:14:32 +01:00
..
AntagLoadProfileRuleCOmponent.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
NukeOpsShuttleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
NukeopsRuleComponent.cs upstream merge (#1636) 2024-08-18 17:21:07 +00:00
RespawnDeadRuleComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RespawnTrackerComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RevolutionaryRuleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
RuleGridsComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
ThiefRuleComponent.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
TraitorRuleComponent.cs Traitor activation fix for missing PDA (#30359) 2024-10-24 02:14:32 +01:00
ZombieRuleComponent.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00