* Fix door animations mispredicting if closing is interrupted On master it will flicker states a little bit partially due to it not being predicted. Instead we'll just set it straight back to opening (no animation is ever played anyway). * no log |
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| .. | ||
| SharedAirlockSystem.cs | ||
| SharedDoorSystem.Bolts.cs | ||
| SharedDoorSystem.cs | ||
| SharedFirelockSystem.cs | ||