Delta-v/Content.Shared/Light
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
..
Components Station AI (#30944) 2024-08-30 07:53:19 +01:00
EntitySystems Station AI (#30944) 2024-08-30 07:53:19 +01:00
LightToggleEvent.cs Move UnpoweredFlashlight to shared (#27449) 2024-05-07 02:04:57 +02:00
PoweredLightDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedEmergencyLightSystem.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SharedHandheldLightSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
SharedPoweredLightVisuals.cs Glowy lights - light fixtures now actually glow (#23428) 2024-01-26 21:27:53 +01:00
SharedRgbLightControllerSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
SharedRotatingLightSystem.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SharedUnpoweredFlashlightVisuals.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00