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* Created NewPlayer.xml * Created NewPlayer.yml and added it to guides.ftl * shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later * switched some stuff between the New? entry and the Space Station 14 entry * Made everything so nice!!!!!!!!!!!!!! * fixed formatting inconsistencies * added a How to use this guidebook section * build correction and guidebook clarification for other servers * wrote character creation ig probs fo shizzle * added new terms to the glossary and alphabetized it * meh this seems important enough to add * okay no more shitsec bad idea * I HATED Roleplaying.xml ANYWAY!!! * I REALLY REALLY HATED IT ACTUALLYLLL * Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete * Separated the character creation bits that are just cosmetic from the ones that matter * also put all the related new player xml files in their own folder * expanded Radio.xml, kinda fixed survival.xml * removed the line that mighta maybe sorta possibly could encourage self antag * thought about this randomly but ICK OCK * talking is no longer a key part of this game * moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around * ah probably should make sure this works first also me when i lie on the internet * don't be such a grammar nukie Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * okay nevermind that's justified Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * prepare. it is coming. the great reorganization... * yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP. * rename that real quick * step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete. * update shiftandcrew.yml to only have departments as children also fuck it alphabetization * consolidated salvage into cargo * made a new entry for command * gave salvage a home and service an existence * made some XML files to be filled out later * quick rename... * took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml * The Great Writing about Departments (25XX, black and white) * added a bunch of links everywhere * biochemical is no longer a thing * service formatinaaaaaaa * shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,, * let's get that fixed * second time i made a typo there as well * we hate fun around here * grammar?!???/ * various fixes and more linkings * oops * wewlad lol!! --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
33 lines
2.9 KiB
XML
33 lines
2.9 KiB
XML
<Document>
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# Logistics
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The [color=#b18644]Logistics[/color] department is in charge of keeping the station stocked up on necessary resources, such as fuel and raw materials. Though, they are not restricted to simple goods, and can order a wide variety of different items from off-station. The point is, it's [color=#b18644]Logistics[/color]' job to get the rest of the station what they need.
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## Ordering
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<Box>
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<GuideEntityEmbed Entity="ComputerCargoOrders"/>
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</Box>
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Every transaction you make will begin at a [color=#a4885c]cargo request computer[/color], from which you can make orders for specific products. Making any order requires [color=#118C4F]spesos[/color], the currency of the station. To make an order, click the "request" button next to whatever you need, type an appropriate reason for why you're ordering it, and hit "approve" when it appears below the request list.
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## Piloting
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Orders are shipped to the station via the [color=#a4885c]Trade Station[/color], and then transported with the cargo shuttle, a remotely piloted shuttle that logistics uses to transport goods back and forth from the trade station. In order to move the shuttle, you must first find the [color=#a4885c]cargo shuttle computer[/color] either on the station, or the shuttle itself.
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<Box>
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<GuideEntityEmbed Entity="ComputerCargoShuttle"/>
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</Box>
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After clicking the computer, you should see a radar view of the shuttle. Here are the steps for piloting the shuttle back and forth:
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- First, disconnect any airlocks that are connected to the dock.
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- Then, you actually get to pilot the shuttle. The controls are fairly simple, with [color=#028ed9]"W"[/color] and [color=#028ed9]"S"[/color] being forward and backward, [color=#028ed9]"A"[/color] and [color=#028ed9]"D"[/color] being left and right, and [color=#028ed9]"Q"[/color] and [color=#028ed9]"E"[/color] being rotating left and right; and [color=#028ed9]"spacebar"[/color] being the brake and moving precicely by holding the [color=#028ed9]"spacebar"[/color] while doing other inputs.
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- Then pilot the shuttle to the [textlink="Trade Station" link="TradeStation"].
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## Making Money
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So, you want to order something, but don't have the money for it? You just need to sell something! Almost everything on the station has economic value, which an [color=#a4885c]appraisal tool[/color] can read out to you.
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<Box>
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<GuideEntityEmbed Entity="AppraisalTool"/>
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<GuideEntityEmbed Entity="CargoPallet"/>
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</Box>
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After finding something worth selling, place it on the cargo shuttle, and then fly it to the [textlink="Trade Station" link="TradeStation"]. Then sell the item and collect the spesos from the terminal. You can also make even more money by completing [textlink="bounties" link="CargoBounties"] or selling valuable items from [textlink="salvage" link="Salvage"].
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[textlink="Still broke? Click here to learn about bounties, another source of income." link="CargoBounties"]
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</Document>
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