* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName() * Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text Requires engine change * Fix localisation strings * Make PDA search be based on a renamed entity's Uid instead of its old name To do this the pda component now has an PdaOwner field which gets assigned when it is given as a loadout to a player * Fix bad merge??? huh * Use AllEntityQuery |
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|---|---|---|
| .. | ||
| AccessReaderSystem.cs | ||
| AccessToggleSystem.cs | ||
| ActivatableUIRequiresAccessSystem.cs | ||
| IdExaminableSystem.cs | ||
| SharedAccessOverriderSystem.cs | ||
| SharedAccessSystem.cs | ||
| SharedIdCardConsoleSystem.cs | ||
| SharedIdCardSystem.cs | ||