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Access
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Move access levels to prototypes.
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2020-01-19 18:30:09 +01:00 |
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Actor
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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Cargo
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Implement Cargo Console (#413)
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2019-11-22 01:37:14 +01:00 |
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Chemistry
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Merge physics rewrite
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2020-05-23 01:26:43 +02:00 |
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Clothing
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Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
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2020-01-24 14:10:36 -08:00 |
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Command
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Fix compiler warnings
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2020-05-28 17:44:51 +02:00 |
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Construction
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Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114)
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2020-06-15 12:30:11 -07:00 |
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Doors
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Airlocks now have a random pitch for deny sound (#1116)
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2020-06-13 04:14:40 +02:00 |
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Gravity
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Gravity (#841)
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2020-05-02 16:02:52 +02:00 |
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HUD/Inventory
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Update submodule, UI fixes.
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2020-05-05 23:59:31 +02:00 |
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IconSmoothing
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Remove TableParts, fix SmoothTile destruction bug (#918)
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2020-05-17 16:04:44 +02:00 |
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Instruments
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Fix up midi stuff, support mild black midis (#1056)
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2020-06-02 20:42:23 +02:00 |
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Interactable
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Refactor a bunch of stuff.
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2020-05-19 14:17:48 +02:00 |
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Items
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Remove server-side RefreshInHands, refresh them on component state update
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2020-05-21 19:44:49 +02:00 |
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Kitchen
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Rename `SoundComponent` and refactor its wrong usages. (#1036)
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2020-05-31 19:40:36 +02:00 |
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Markers
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Improve marker visualization for mapping.
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2020-05-24 01:47:14 +02:00 |
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MedicalScanner
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UI Layout v2. (#489)
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2019-12-05 16:00:03 +01:00 |
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Mobs
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WiP movement prediction.
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2020-06-24 02:21:20 +02:00 |
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Movement
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WiP movement prediction.
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2020-06-24 02:21:20 +02:00 |
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Nutrition
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WiP movement prediction.
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2020-06-24 02:21:20 +02:00 |
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Observer
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Update content repo and RobustToolbox
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2020-04-20 10:36:02 +01:00 |
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PDA
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Fix pda crash from code being outside if statement (#1079)
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2020-06-05 23:58:00 +02:00 |
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Paper
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Paper and pen (#582)
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2020-02-12 00:01:05 +01:00 |
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Power
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use CannyFastMath in various places even where it might not be any different
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2020-06-14 09:36:53 -04:00 |
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Research
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Adds working communications console that ends the round
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2020-04-09 00:28:56 +02:00 |
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Sound
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Rename `SoundComponent` and refactor its wrong usages. (#1036)
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2020-05-31 19:40:36 +02:00 |
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Storage
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Storage Windows now have the owner's name instead of Storage Item (#1131)
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2020-06-15 13:28:28 +02:00 |
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Trigger
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Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
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2019-06-07 13:15:20 +02:00 |
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VendingMachines
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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Weapons
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Make attack animation follow the character (#1071)
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2020-06-05 13:00:32 +02:00 |
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Wires
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Wire hacking is now fancy.
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2020-05-27 15:24:07 +02:00 |
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AnimationsTestComponent.cs
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Property animations test component. (#340)
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2019-09-18 22:14:21 +02:00 |
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ClickableComponent.cs
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Sprite-based click detection.
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2020-06-16 16:00:19 +02:00 |
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ComputerVisualizer2D.cs
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Arcade prop.
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2020-04-23 23:51:15 +02:00 |
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DamageableComponent.cs
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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EmergencyLightComponent.cs
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TG locker sprites & prototypes.
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2020-05-22 15:45:46 +02:00 |
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HandheldLightComponent.cs
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Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
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2020-02-09 02:28:47 -08:00 |
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IItemStatus.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |
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InteractionOutlineComponent.cs
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Some YAML cleanup (#840)
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2020-04-22 17:50:55 +02:00 |
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LowWallComponent.cs
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Fix LowWallOverlay ID reference.
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2020-04-24 02:12:29 +02:00 |
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MagicMirrorBoundUserInterface.cs
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Re-organize style sheets and add StyleSpace.
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2020-04-04 15:10:51 +02:00 |
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ReinforcedWallComponent.cs
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Import proper reinforced wall sprites.
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2020-04-25 12:10:43 +02:00 |
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StackComponent.cs
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Move part of stack code to shared.
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2020-04-12 01:15:16 +02:00 |
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SubFloorHideComponent.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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WindowComponent.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |