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AntagLoadProfileRuleCOmponent.cs
Re-enabling nukie species(except vox), added antag species blacklisting
2024-08-09 17:31:25 +01:00
ChangelingRuleComponent.cs
Changeling devour and transform ( #34002 )
2025-11-23 15:22:18 -06:00
DeathMatchRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs
fix dragon spawn location and round end summary ( #31890 )
2024-09-14 13:58:54 +01:00
InactivityRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs
Migrate random shuttle events to load dynamically ( #40326 )
2025-12-29 11:39:35 -06:00
MaxTimeRestartRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
NukeOpsShuttleComponent.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
NukeopsRuleComponent.cs
Lower warops minimum nukies to 3 ( #4169 )
2025-08-21 08:04:19 +00:00
ParadoxCloneRuleComponent.cs
Changeling devour and transform ( #34002 )
2025-11-23 15:22:18 -06:00
RespawnDeadRuleComponent.cs
RespawnRuleSystem tweaks. ( #28528 )
2024-06-06 21:58:20 +02:00
RespawnTrackerComponent.cs
RespawnRuleSystem tweaks. ( #28528 )
2024-06-06 21:58:20 +02:00
RevolutionaryRuleComponent.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00
RoundstartStationVariationRuleComponent.cs
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
RuleGridsComponent.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
SandboxRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs
Roundstart variation game rules ( #24397 )
2024-02-08 12:03:43 +01:00
SubGamemodesComponent.cs
make thief a subgamemode ( #25740 )
2024-03-07 01:18:13 +01:00
SurvivorRuleComponent.cs
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
ThiefRuleComponent.cs
antag objective issuing refactor ( #28216 )
2024-06-01 16:59:16 +02:00
TraitorRuleComponent.cs
Split codewords into its own system ( #37928 )
2025-08-07 00:09:11 +02:00
XenoborgsRuleComponent.cs
Make xenoborg round end text better ( #41623 )
2026-01-26 19:25:31 +01:00
ZombieRuleComponent.cs
Mega Antag Refactor ( #25786 )
2024-05-15 19:48:32 +02:00