Delta-v/Content.Shared/Trigger/Systems
korczoczek 2c2e05684b Let PopupOnTrigger display names of user and item (#41157)
* waved away

* waves at you with my [Prime Cut Corgi Meat]

* pls dont litter the repository with unnecessary components

* forgot to remove a variable from testing

* guh

* the more things change, the more things stay the same

* and then she ternaried everywhere

* owie
2026-01-26 19:22:40 +01:00
..
AdminLogOnTriggerSystem.cs AdminLogOnTrigger (#41474) 2026-01-26 19:22:39 +01:00
ComponentsOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
DamageOnTriggerSystem.cs Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
DnaScrambleOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
EmitSoundOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
EmpOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
EmptyContainersOnTriggerSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
EntityEffectOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
ExplodeOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
FlashOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
GibOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
JitterOnTriggerSystem.cs AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476) 2026-01-26 19:22:39 +01:00
KnockdownOnTriggerSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
LaunchOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
LockOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
PopupOnTriggerSystem.cs Let PopupOnTrigger display names of user and item (#41157) 2026-01-26 19:22:40 +01:00
RandomTriggerOnTriggerSystem.cs RandomTriggerOnTriggerComponent (#41422) 2026-01-26 19:22:38 +01:00
RejuvenateOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
RepulseAttractOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
ScramOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
SharedReleaseGasOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
ShockOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
SolutionTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
StaminaDamageOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
StunOnTriggerSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
SwapLocationOnTriggerSystem.cs AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476) 2026-01-26 19:22:39 +01:00
TagOnTriggerSystem.cs AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476) 2026-01-26 19:22:39 +01:00
TippyOnTriggerSystem.cs Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
TriggerOnActivateImplantSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnContainerInteractionSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnEmptyGunshotSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnEquipmentSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnHandSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnHitscanSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnLandSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnMeleeSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnMobstateChangeSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnRoundEndSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnSlipSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnStrappedOrBuckledSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnStuckSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnThrowDoHitSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
TriggerOnToolUseSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnVerbSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerSystem.Collide.cs prevent repeat TriggerOnCollide triggers (#40428) 2025-12-29 11:39:10 -06:00
TriggerSystem.Condition.cs Mindrole trigger condition (#40323) 2025-12-29 11:39:20 -06:00
TriggerSystem.Interaction.cs Trigger for OnInteractUsing (#39692) 2025-11-23 15:22:26 -06:00
TriggerSystem.Proximity.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Signal.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Spawn.cs TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
TriggerSystem.Timer.cs Explosives with timers now properly alert admins when detonating (#40471) 2025-12-29 11:39:16 -06:00
TriggerSystem.Voice.cs Add "Reset to default" verb to `TriggerOnVoice` (#35636) 2025-12-29 11:39:26 -06:00
TriggerSystem.cs Mindrole trigger condition (#40323) 2025-12-29 11:39:20 -06:00
TwoStageTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
UncuffOnTriggerSystem.cs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-12-29 11:39:35 -06:00
WeatherTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00