Delta-v/Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs

37 lines
1.1 KiB
C#

using Content.Shared.Damage.Systems;
using Content.Shared.Weapons.Hitscan.Components;
using Content.Shared.Weapons.Hitscan.Events;
namespace Content.Shared.Weapons.Hitscan.Systems;
public sealed class HitscanBasicDamageSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HitscanBasicDamageComponent, HitscanRaycastFiredEvent>(OnHitscanHit);
}
private void OnHitscanHit(Entity<HitscanBasicDamageComponent> ent, ref HitscanRaycastFiredEvent args)
{
if (args.Data.HitEntity == null)
return;
var dmg = ent.Comp.Damage * _damage.UniversalHitscanDamageModifier;
if(!_damage.TryChangeDamage(args.Data.HitEntity.Value, dmg, out var damageDealt, origin: args.Data.Gun))
return;
var damageEvent = new HitscanDamageDealtEvent
{
Target = args.Data.HitEntity.Value,
DamageDealt = damageDealt,
};
RaiseLocalEvent(ent, ref damageEvent);
}
}