Delta-v/Content.Shared/_DV/Tips/Conditions/HasJobCondition.cs

24 lines
666 B
C#

using Content.Shared.Roles;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Tips.Conditions;
/// <summary>
/// Condition that checks if the player has a specific job.
/// </summary>
public sealed partial class HasJobCondition : TipCondition
{
/// <summary>
/// The job prototype ID to check for.
/// </summary>
[DataField(required: true)]
public ProtoId<JobPrototype> Job;
protected override bool EvaluateImplementation(TipConditionContext ctx)
{
// This needs to be checked server-side with JobSystem
// Return true here as a placeholder - actual check is in server TipSystem
return true;
}
}