24 lines
666 B
C#
24 lines
666 B
C#
using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._DV.Tips.Conditions;
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/// <summary>
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/// Condition that checks if the player has a specific job.
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/// </summary>
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public sealed partial class HasJobCondition : TipCondition
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{
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/// <summary>
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/// The job prototype ID to check for.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<JobPrototype> Job;
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protected override bool EvaluateImplementation(TipConditionContext ctx)
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{
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// This needs to be checked server-side with JobSystem
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// Return true here as a placeholder - actual check is in server TipSystem
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return true;
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}
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}
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