Delta-v/Content.Server/_DV/CosmicCult/Components/CosmicFinaleComponent.cs

90 lines
2.5 KiB
C#

using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server._DV.CosmicCult.Components;
[RegisterComponent, AutoGenerateComponentPause]
public sealed partial class CosmicFinaleComponent : Component
{
[DataField]
public FinaleState CurrentState = FinaleState.Unavailable;
[DataField]
public bool FinaleDelayStarted = false;
[DataField]
public bool FinaleActive = false;
[DataField]
public bool Occupied = false;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan FinaleTimer = default!;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan BufferTimer = default!;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan CultistsCheckTimer = default!;
[DataField, AutoNetworkedField]
public TimeSpan BufferRemainingTime = TimeSpan.FromSeconds(300);
[DataField, AutoNetworkedField]
public TimeSpan FinaleRemainingTime = TimeSpan.FromSeconds(126);
[DataField, AutoNetworkedField]
public TimeSpan CheckWait = TimeSpan.FromSeconds(5);
[DataField]
public SoundSpecifier CancelEventSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
[DataField]
public TimeSpan FinaleSongLength;
[DataField]
public TimeSpan SongLength;
[DataField]
public SoundSpecifier? SelectedSong;
[DataField]
public TimeSpan InteractionTime = TimeSpan.FromSeconds(8);
[DataField]
public SoundSpecifier BufferMusic = new SoundPathSpecifier("/Audio/_DV/CosmicCult/premonition.ogg");
[DataField]
public SoundSpecifier FinaleMusic = new SoundPathSpecifier("/Audio/_DV/CosmicCult/a_new_dawn.ogg");
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan? SongTimer;
/// <summary>
/// The degen that people suffer if they don't have mindshields, aren't a chaplain, or aren't cultists while the Finale is Available or Active. This feature is currently disabled.
/// </summary>
[DataField]
public DamageSpecifier FinaleDegen = new()
{
DamageDict = new()
{
{ "Blunt", 2.25},
{ "Cold", 2.25},
{ "Radiation", 2.25},
{ "Asphyxiation", 2.25}
}
};
}
[Serializable]
public enum FinaleState : byte
{
Unavailable,
ReadyBuffer,
ReadyFinale,
ActiveBuffer,
ActiveFinale,
Victory,
}