* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| Generation/Teg | ||
| Generator | ||
| ApcToolFinishedEvent.cs | ||
| PowerChangedEvent.cs | ||
| PowerMonitoringCableNetworksComponent.cs | ||
| SharedPower.cs | ||
| SharedPowerCharge.cs | ||
| SharedPowerChargeComponent.cs | ||
| SharedPowerDevice.cs | ||
| SharedPowerItemCharger.cs | ||
| SharedPowerMonitoringConsoleComponent.cs | ||
| SharedPowerMonitoringConsoleSystem.cs | ||
| TeslaCoilVisuals.cs | ||