43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using Content.Shared.Damage;
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namespace Content.Shared._DV.CosmicCult.Components;
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/// <summary>
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/// Indicates a glyph entity as performing conversion effects
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/// </summary>
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[RegisterComponent]
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public sealed partial class CosmicGlyphConversionComponent : Component
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{
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/// <summary>
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/// The search range for finding conversion targets.
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/// </summary>
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[DataField]
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public float ConversionRange = 0.5f;
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/// <summary>
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/// Whether or not we ignore mindshields or chaplain status.
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/// </summary>
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[DataField]
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public bool NegateProtection;
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/// <summary>
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/// Healing applied on conversion.
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/// </summary>
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[DataField]
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public DamageSpecifier ConversionHeal = new()
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{
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DamageDict = new()
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{
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{ "Blunt", 50},
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{ "Slash", 50},
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{ "Piercing", 50},
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{ "Heat", 50},
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{ "Shock", 50},
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{ "Cold", 50},
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{ "Poison", 50},
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{ "Radiation", 50},
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{ "Asphyxiation", 50}
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}
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};
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}
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