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* tweaks * Update Resources/Prototypes/Entities/Objects/Materials/ore.yml Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Signed-off-by: Theo <tad3@illinois.edu> --------- Signed-off-by: Theo <tad3@illinois.edu> Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
24 lines
719 B
C#
24 lines
719 B
C#
using Content.Server.Revenant.EntitySystems;
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using Content.Shared.Revenant.Components;
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using Robust.Shared.GameStates;
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namespace Content.Server.Revenant.Components;
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[RegisterComponent]
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[Access(typeof(RevenantStasisSystem))]
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[NetworkedComponent]
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public sealed partial class RevenantStasisComponent : Component
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{
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[ViewVariables(VVAccess.ReadOnly)]
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public Entity<RevenantComponent> Revenant;
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[ViewVariables(VVAccess.ReadOnly)]
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public TimeSpan StasisDuration = TimeSpan.FromSeconds(100); // DeltaV - change from 60 to 100s
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public RevenantStasisComponent(TimeSpan stasisDuration, Entity<RevenantComponent> revenant)
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{
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StasisDuration = stasisDuration;
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Revenant = revenant;
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}
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}
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