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* BetterBorgs: droppable, swappable cyborg item interactions (#2766) * WIP: droppable, swappable, insertable cyborg items * Half-baked borg HandPlaceholderComponent * cyborg: sprite representation for empty slots * nullable prototype --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> * BorgSystem: check droppable items for duped mods (#2887) * BorgSystem: check droppable items for duped mods * Cache item comparer * BorgSystem: Unremoveable after equip (#2854) * raise interaction events to add fibers to things --------- Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: deltanedas <@deltanedas:kde.org>
14 lines
289 B
C#
14 lines
289 B
C#
using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client._NF.Hands.UI
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{
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public sealed class HandPlaceholderStatus : Control
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{
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public HandPlaceholderStatus()
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{
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RobustXamlLoader.Load(this);
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}
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}
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}
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