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* Ports much of GameTest, minus all the WIP stuff. * remark. * EnsureCVar now adds test properties. * Some cleanup and functionality. * Ignore broken test. Needs fixed eventually. Also explicit context config. * TrackingIssue attribute. * oops * Pair config attribute. * Remove SystemAttribute in favor of using the EntitySystemManager dependency collection. * Ensure idleness. * More tests for tests. * More specific failure catching tests. * Reverse attribute resolution order so suite-wide attributes happen first. * Get rid of AffectedProperties again because I need to refactor PoolSettings for that. * Poke * Final cleanup pass. * Update Content.IntegrationTests/Fixtures/Attributes/RunOnSideAttribute.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/Fixtures/Attributes/Side.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.IntegrationTests/NUnit/Utilities/ITestExtensions.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Fixes. * shut up nunit. * Make TrackingIssue a bit strict on purpose, so people don't put junk here. * Update Content.IntegrationTests/Tests/GameTestTests/DisconnectedDependencyTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Address. --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
28 lines
723 B
C#
28 lines
723 B
C#
#nullable enable
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namespace Content.IntegrationTests.Fixtures.Attributes;
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/// <summary>
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/// A flag enum representing a side of a testpair.
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/// </summary>
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[Flags]
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public enum Side : byte
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{
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/// <summary>
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/// Bitflag representing the client side of a testpair.
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/// </summary>
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Client = 1,
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/// <summary>
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/// Bitflag representing the server side of a testpair.
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/// </summary>
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Server = 2,
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/// <summary>
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/// A value indicating no side was specified. You shouldn't use this outside of checking for it as an error.
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/// </summary>
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Neither = 0,
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/// <summary>
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/// A value indicating both sides were specified.
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/// </summary>
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Both = Client | Server,
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}
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