Files
Delta-v/Content.IntegrationTests/Tests/Minds/RoleTests.cs
T
Moony 6656adc083 Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-06-29 12:44:18 +02:00

90 lines
3.5 KiB
C#

using System.Linq;
using Content.IntegrationTests.Fixtures;
using Content.Shared.Roles.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests.Minds;
[TestFixture]
public sealed class RoleTests : GameTest
{
/// <summary>
/// Check that any prototype with a <see cref="MindRoleComponent"/> is properly configured
/// </summary>
[Test]
public async Task ValidateRolePrototypes()
{
var pair = Pair;
var jobComp = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName<JobRoleComponent>();
Assert.Multiple(() =>
{
foreach (var (proto, comp) in pair.GetPrototypesWithComponent<MindRoleComponent>())
{
Assert.That(comp.AntagPrototype == null || comp.JobPrototype == null, $"Role {proto.ID} has both a job and antag prototype.");
Assert.That(!comp.ExclusiveAntag || comp.Antag, $"Role {proto.ID} is marked as an exclusive antag, despite not being an antag.");
Assert.That(comp.Antag || comp.AntagPrototype == null, $"Role {proto.ID} has an antag prototype, despite not being an antag.");
if (comp.JobPrototype != null)
Assert.That(proto.Components.ContainsKey(jobComp), $"Role {proto.ID} is a job, despite not having a job prototype.");
// It is possible that this is meant to be supported? Though I would assume that it would be for
// admin / prototype uploads, and that pre-defined roles should still check this.
Assert.That(!comp.Antag || comp.AntagPrototype != null , $"Role {proto.ID} is an antag, despite not having a antag prototype.");
}
});
}
/// <summary>
/// Check that any prototype with a <see cref="JobRoleComponent"/> also has a properly configured
/// <see cref="MindRoleComponent"/>
/// </summary>
[Test]
public async Task ValidateJobPrototypes()
{
var pair = Pair;
var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName<MindRoleComponent>();
Assert.Multiple(() =>
{
foreach (var (proto, comp) in pair.GetPrototypesWithComponent<JobRoleComponent>())
{
if (proto.Components.TryGetComponent(mindCompId, out var mindComp))
Assert.That(((MindRoleComponent)mindComp).JobPrototype, Is.Not.Null);
}
});
}
/// <summary>
/// Check that any prototype with a component that inherits from <see cref="BaseMindRoleComponent"/> also has a
/// <see cref="MindRoleComponent"/>
/// </summary>
[Test]
public async Task ValidateRolesHaveMindRoleComp()
{
var pair = Pair;
var refMan = pair.Server.ResolveDependency<IReflectionManager>();
var mindCompId = pair.Server.ResolveDependency<IComponentFactory>().GetComponentName<MindRoleComponent>();
var compTypes = refMan.GetAllChildren(typeof(BaseMindRoleComponent))
.Append(typeof(RoleBriefingComponent))
.Where(x => !x.IsAbstract);
Assert.Multiple(() =>
{
foreach (var comp in compTypes)
{
foreach (var proto in pair.GetPrototypesWithComponent(comp))
{
Assert.That(proto.Components.ContainsKey(mindCompId), $"Role {proto.ID} does not have a {nameof(MindRoleComponent)} despite having a {comp.Name}");
}
}
});
}
}