Files
Delta-v/Content.Server/NPC/HTN/PrimitiveTasks/Operators/SpeakOperator.cs
T
70874e4cae Medibot doAfter and some other improvements (#32932)
* Medibot doAfter and some other improvements

* Clean-up

* Review fixes

* the army of medibots chasing someone is really funny

* misc cleanup

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:43:36 +02:00

101 lines
3.3 KiB
C#

using Content.Server.Chat.Systems;
using Robust.Shared.Timing;
using Content.Shared.Chat;
using Content.Shared.Dataset;
using Content.Shared.Random.Helpers;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using static Content.Server.NPC.HTN.PrimitiveTasks.Operators.SpeakOperator.SpeakOperatorSpeech;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed partial class SpeakOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private ChatSystem _chat = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[DataField(required: true)]
public SpeakOperatorSpeech Speech;
/// <summary>
/// Whether to hide message from chat window and logs.
/// </summary>
[DataField]
public bool Hidden;
/// <summary>
/// Skip speaking for `cooldown` seconds, intended to stop spam
/// </summary>
[DataField]
public TimeSpan Cooldown = TimeSpan.Zero;
/// <summary>
/// Define what key is used for storing the cooldown
/// </summary>
[DataField]
public string CooldownID = string.Empty;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_chat = sysManager.GetEntitySystem<ChatSystem>();
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (Cooldown != TimeSpan.Zero && CooldownID != string.Empty)
{
if (blackboard.TryGetValue<TimeSpan>(CooldownID, out var nextSpeechTime, _entMan) && _gameTiming.CurTime < nextSpeechTime)
return base.Update(blackboard, frameTime);
blackboard.SetValue(CooldownID, _gameTiming.CurTime + Cooldown);
}
LocId speechLocId;
switch (Speech)
{
case LocalizedSetSpeakOperatorSpeech localizedDataSet:
if (!_proto.TryIndex(localizedDataSet.LineSet, out var speechSet))
return HTNOperatorStatus.Failed;
speechLocId = _random.Pick(speechSet);
break;
case SingleSpeakOperatorSpeech single:
speechLocId = single.Line;
break;
default:
throw new ArgumentOutOfRangeException(nameof(Speech));
}
var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
_chat.TrySendInGameICMessage(
speaker,
Loc.GetString(speechLocId),
InGameICChatType.Speak,
hideChat: Hidden,
hideLog: Hidden
);
return base.Update(blackboard, frameTime);
}
[ImplicitDataDefinitionForInheritors, MeansImplicitUse]
public abstract partial class SpeakOperatorSpeech
{
public sealed partial class SingleSpeakOperatorSpeech : SpeakOperatorSpeech
{
[DataField(required: true)]
public string Line;
}
public sealed partial class LocalizedSetSpeakOperatorSpeech : SpeakOperatorSpeech
{
[DataField(required: true)]
public ProtoId<LocalizedDatasetPrototype> LineSet;
}
}
}