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become psionic refactor Co-authored-by: deltanedas <@deltanedas:kde.org>
12 lines
323 B
C#
12 lines
323 B
C#
using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires that the player becomes psionic to be complete.
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/// </summary>
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[RegisterComponent, Access(typeof(BecomePsionicConditionSystem))]
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public sealed partial class BecomePsionicConditionComponent : Component
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{
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}
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