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* Adds Psionic-related Antag Objectives. Look at them. * Adds NotJobsRequirement, which should probably replace NotJob
13 lines
393 B
C#
13 lines
393 B
C#
using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Requires that the player dies to be complete.
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/// </summary>
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[RegisterComponent, Access(typeof(RaiseGlimmerConditionSystem))]
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public sealed partial class RaiseGlimmerConditionComponent : Component
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{
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[DataField("target"), ViewVariables(VVAccess.ReadWrite)]
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public int Target;
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} |