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* feat: LOOC/OOC/Deadchat muting * refactor: split OocMuteCommands.cs into 3 files * tweak: use proper admin logging * refactor: remove unused loc args * feat: one mute command, channel as argument - properly marked target player in admin log so it actually alerts. * refactor: completion options made named constant, used in error message * tweak: display supported channels in help too * fix: pass command to help string again * style: add whitespace Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> --------- Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
12 lines
338 B
C#
12 lines
338 B
C#
namespace Content.Server._DV.Administration.Components;
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/// <summary>
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/// This Component is attached to mind entities of players whose LOOC/Deadchat access should be restricted.
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/// </summary>
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[RegisterComponent]
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public sealed partial class InGameOocMutedComponent : Component
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{
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public bool MuteLooc;
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public bool MuteDeadchat;
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}
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