Files
Delta-v/Content.Server/_DV/Station/Components/StationPlanetSpawnerComponent.cs
T
deltanedasanddeltanedas ec94579ebc the great namespace refactor (#2574)
* refactor DeltaV/deltav resources to _DV

* change DeltaV namespaces to _DV

* add space before all DeltaV comments

* update xamls

* fix and move arena parallax to _DV

* more fix

* refactor even more stuff

* fix the grid fills

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-01 07:50:34 +00:00

33 lines
909 B
C#

using Content.Server._DV.Station.Systems;
using Content.Shared._DV.Planet;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server._DV.Station.Components;
/// <summary>
/// Loads a planet map on mapinit and spawns a grid on it (e.g. a mining base).
/// The map can then be FTLd to by any shuttle matching its whitelist.
/// </summary>
[RegisterComponent, Access(typeof(StationPlanetSpawnerSystem))]
public sealed partial class StationPlanetSpawnerComponent : Component
{
/// <summary>
/// The planet to create.
/// </summary>
[DataField(required: true)]
public ProtoId<PlanetPrototype> Planet;
/// <summary>
/// Path to the grid to load onto the map.
/// </summary>
[DataField(required: true)]
public ResPath? GridPath;
/// <summary>
/// The map that was loaded.
/// </summary>
[DataField]
public EntityUid? Map;
}