Files
Delta-v/Content.Server/_FarHorizons/Power/Generation/FissionGenerator/NuclearCentrifugeSystem.cs
T
2026-04-26 21:34:23 +00:00

136 lines
5.1 KiB
C#

using Content.Server.Popups;
using Content.Server.Power.EntitySystems;
using Content.Server.Stack;
using Content.Shared._FarHorizons.Power.Generation.FissionGenerator;
using Content.Shared.Interaction;
using Content.Shared.Power;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Server._FarHorizons.Power.Generation.FissionGenerator;
// Ported and modified from goonstation by Jhrushbe.
// CC-BY-NC-SA-3.0
// https://github.com/goonstation/goonstation/blob/ff86b044/code/obj/nuclearreactor/centrifuge.dm
public sealed class NuclearCentrifugeSystem : EntitySystem
{
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
private readonly float _threshold = 1f;
private float _accumulator = 0f;
private readonly int _stackSize = 30;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NuclearCentrifugeComponent, InteractUsingEvent>(OnInteract);
SubscribeLocalEvent<NuclearCentrifugeComponent, PowerChangedEvent>(OnPowerChange);
}
public override void Update(float frameTime)
{
_accumulator += frameTime;
if (_accumulator > _threshold)
{
AccUpdate();
_accumulator = 0;
}
}
public void AccUpdate()
{
var query = EntityQueryEnumerator<NuclearCentrifugeComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if(!comp.Processing)
continue;
if(comp.FuelToExtract>0)
{
var delta = Math.Min(comp.FuelToExtract, 0.5f);
comp.ExtractedFuel += delta;
comp.FuelToExtract -= delta;
}
else
{
if(comp.ExtractedFuel > 1)
{
// If this while loop causes problems, blame whoever put 1.78e308 plutonium in the centrifuge
while (comp.ExtractedFuel > 1)
{
var plutoniumStack = Spawn("IngotPlutonium1", Transform(uid).Coordinates);
_stackSystem.SetCount(plutoniumStack, Math.Clamp((int)Math.Floor(comp.ExtractedFuel), 1, _stackSize));
comp.ExtractedFuel -= _stackSystem.GetCount(plutoniumStack);
_stackSystem.TryMergeToContacts(plutoniumStack);
}
_audio.PlayPvs(comp.SoundSucceed, uid);
}
else
{
_audio.PlayPvs(comp.SoundFail, uid, AudioParams.Default.WithVolume(-2));
}
_audio.Stop(comp.AudioProcess);
comp.Processing = false;
_appearance.SetData(uid, NuclearCentrifugeVisuals.Processing, false);
}
}
}
private void OnInteract(EntityUid uid, NuclearCentrifugeComponent comp, ref InteractUsingEvent args)
{
if (!this.IsPowered(uid, _entityManager))
return;
if (!_entityManager.TryGetComponent<ReactorPartComponent>(args.Used, out var ReactorPart) || !ReactorPart.HasRodType(ReactorPartComponent.RodTypes.FuelRod))
{
_popupSystem.PopupEntity(Loc.GetString("nuclear-centrifuge-wrong-item", ("item", args.Used)), args.User, args.User);
return;
}
if (ReactorPart.Properties == null || ReactorPart.Properties.FissileIsotopes < 0.1)
{
_popupSystem.PopupEntity(Loc.GetString("nuclear-centrifuge-unfit-item", ("item", args.Used)), args.User, args.User);
return;
}
_popupSystem.PopupEntity(Loc.GetString("nuclear-centrifuge-insert-item", ("user", args.User), ("machine", uid), ("item", args.Used)), uid);
_audio.PlayPvs(comp.SoundLoad, uid);
if(!_audio.IsPlaying(comp.AudioProcess))
comp.AudioProcess = _audio.PlayPvs(comp.SoundProcess, uid, AudioParams.Default.WithLoop(true).WithVolume(-2))?.Entity;
comp.FuelToExtract += ReactorPart.Properties.FissileIsotopes;
comp.Processing = true;
_entityManager.DeleteEntity(args.Used);
_appearance.SetData(uid, NuclearCentrifugeVisuals.Processing, true);
args.Handled = true;
}
private void OnPowerChange(EntityUid uid, NuclearCentrifugeComponent comp, ref PowerChangedEvent args)
{
if(!args.Powered && comp.Processing)
{
if(_audio.IsPlaying(comp.AudioProcess))
_audio.Stop(comp.AudioProcess);
comp.Processing = false;
}
if(args.Powered && comp.FuelToExtract > 0)
{
comp.AudioProcess = _audio.PlayPvs(comp.SoundProcess, uid, AudioParams.Default.WithLoop(true).WithVolume(-2))?.Entity;
comp.Processing = true;
}
_appearance.SetData(uid, NuclearCentrifugeVisuals.Processing, comp.Processing);
}
}