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11 lines
304 B
C#
11 lines
304 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Components;
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/// <summary>
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/// Tracking component added to entities buckled to stasis beds.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(BedSystem))]
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public sealed partial class StasisBedBuckledComponent : Component;
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