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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
12 lines
474 B
C#
12 lines
474 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Scrambles the entity's identity and DNA, turning them into a randomized humanoid of the same species.
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/// If TargetUser is true the user will be scrambled instead.
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/// Used for dna scrambler implants.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DnaScrambleOnTriggerComponent : BaseXOnTriggerComponent;
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