Files
Delta-v/Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipComponent.cs
T
Artxmiseryandslarticodefast dc91d59b8a Equip and unequip triggers (#39675)
* added equip and unequip triggers for equipment and equipee

* Update Content.Shared/Trigger/Components/Triggers/TriggerOnDidEquipComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:26 -06:00

19 lines
571 B
C#

using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when an entity equips another entity.
/// The user is the entity being equipped.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnDidEquipComponent : BaseTriggerOnXComponent
{
/// <summary>
/// The slots entities being equipped to will trigger the entity.
/// </summary>
[DataField, AutoNetworkedField]
public SlotFlags SlotFlags;
}