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* Add TriggerOnRot Component, and related systems and events * Move around components and events to proper namespaces * Improve TriggerOnRotComponent Comment * fix a bunch of imports * Change BeginRottingEvent to a ByRefEvent record --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
10 lines
313 B
C#
10 lines
313 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Sends a trigger when the entity starts to rot.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnRotComponent : BaseTriggerOnXComponent;
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