Files
Delta-v/Content.Shared/_DV/Body/ResurrectWhenAbleComponent.cs
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William Lemonandpre-commit-ci[bot] bc8f5a7a20 Even More Skia Tweaks (#4355)
* More Skia tweaks

* Swapped whitelist for EntityWhitelist

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-11 06:02:48 +00:00

25 lines
806 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._DV.Body;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ResurrectWhenAbleComponent : Component
{
/// <summary>
/// Time it takes to resurrect once the conditions are met (in seconds).
/// If conditions are un-met during this time, the timer resets.
/// </summary>
[DataField]
public float TimeToResurrect = 0f;
/// <summary>
/// What time to actually resurrect at. If null, we aren't resurrecting yet.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan? ResurrectAt = null;
/// <summary>
/// Text to show when examining the entity while it's resurrecting.
/// </summary>
[DataField]
public LocId? ResurrectDesc = null;
}