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* asset upload * fixes * yml * guidebook, alert * yml fixes * yml you silly goose * yml and ft and just one tiny tiny cs * wtf is git doing i swear i already comitted these exact files * i can't believe it took 16 minutes to fail an enum * test fails begone. please. * ccvar namespace correction * ftl changes, namespace fixes again * wow actiongrant yml conflicts make me angrier than god * razor weapon dev * some requested changes * more requested changes * step one of who knows how many requested changes * grabbag of bugfixes * big refactorenning * the refactorings continue * bugfixes, some timering * ability system feedbacks * finish detimering * she feed on my back til i loop * ough * linq... * unity * mrrrp * meow * todo * mrp * woe rider mass cleanup be upon ye * ough * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Revert "woe rider mass cleanup be upon ye" This reverts commit 5e24490a66389c78efe969d16e43a7c5d52c1249. * 3 of 9 * omegadictionary begone * centralize is cosmic cult/sees cosmic cult checks * durations * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * florbular Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: pathetic meowmeow <uhhadd@gmail.com> * feedback is stored in the git * yaml warrior * test fail real * dont specify the default --------- Signed-off-by: pathetic meowmeow <uhhadd@gmail.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
27 lines
806 B
C#
27 lines
806 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared._DV.CosmicCult.Components;
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/// <summary>
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/// Component for displaying Vacuous Imposition's visuals on a player.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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[AutoGenerateComponentPause]
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public sealed partial class CosmicImposingComponent : Component
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{
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan Expiry;
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[DataField]
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public SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new("/Textures/_DV/CosmicCult/Effects/ability_imposition_overlay.rsi"), "vfx");
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}
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[Serializable, NetSerializable]
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public enum CosmicImposingKey
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{
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Key
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}
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